Delay |
You
can use this function to create single echoes, as well
as a number of other effects. Delays of 35
milliseconds (ms) or more will be perceived as
discrete echoes, while those falling within the 35-15
ms range can be used to create a simple chorus or
flanging effect. (These effects will not be as
effective as the actual chorus or flanging effects, as
the delay settings will be fixed and will not change
over time). |
Phaser |
The phaser
achieves its distinctive sound by creating one or more
notches in the frequency domain that eliminate sounds
at the notch frequencies. |
Flanger |
You can use this
function to create a flanging effect by slightly
delaying and phasing a signal at predetermined or
random intervals. Flanging is created by mixing a
signal with a slightly delayed copy of itself, where
the length of the delay is constantly changing. It is
actually one specific type of phasing (Phaser). |
Reverb |
You can use this
function to set Reverb Effect that is used to simulate
acoustic space, and consists of both early
reflections, and echoes that are so closely spaced
that they are perceived as a single decaying sound.
Reverb is different from the basic echo function in
that the delays are not repeated at regularly spaced
intervals. Reverb function can create a wide range of
high-quality reverb effects. |
Chorus |
The Chorus
differs from the Flanger in only a couple of ways. One
difference is the amount of delay that is used. The
delay times in a Chorus are larger than in a Flanger,
usually somewhere between 20 ms. and 30 ms. (the
Flanger's delay usually ranges from 1 ms. to 10 ms.)
This longer delay doesn't produce the characteristic
sweeping sound of the Flanger. The Chorus also differs
from the Flanger in that there is generally no
feedback used. |